Season's Beatings (itch) Mac OS
- One of the oddest facts about the Wintel versus Unix (including Linux and the Mac) debate is that the Wintel proponents practically brag about never having actually used Unix while the most committed Mac/Unix advocates have generally used both. If in reality the Unix products really are better, faster and cheaper, why is it that we're always on the defensive, having to justify our choices.
- Thematic seasons: spring, summer, autumn and winter. Each season has it's unique visual and gameplay features! The return of the classic: play as a snake, grow it by collecting the stars and don't allow apples to escape from the level! Additional level packs that previously were as DLCs for original game. Local leaderboard for Snake mode.
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This Mac download was scanned by our antivirus and was rated as malware free. The most frequent installer filename for the application is: ITCH2.0.120102ReleaseMac.dmg. ITCH 2 for Mac lies within System Tools, more precisely Device Assistants. This Mac application is.
This article appeared in the April 2001issue of the LouisvilleComputer News. It was written by LeeLarson.
In the middle of March, my hacker friend, Greg, invited me over to see a late beta build of Mac OS X he'd acquired from somewhere. 'It's easy to get it off the Web, if you've got the right IRC contacts,' he bragged. 'This is supposedly the very last build before they went golden master. I'm pretty sure this is close to what OS X will really be like when it's released on X-day--March 24.'
After peeking at the screen for a few seconds, I saw the same shimmering, wet, sparkly look as the public beta I'd been using off and on for a few months. 'Well, what's different?'
'To begin with, it's a good bit faster--especially the Mac OS 9 compatibility mode. That public beta must have had a lot of debugging code inside. They've really given it a push! And they stuck the Apple menu back into the corner where God intended it to be.'
'That's good!' I said. 'Things like scrolling and menus drove me crazy in the public beta. A lot of the time, it was kind of like working on an old 68040 machine. I had to keep repeating... it's only beta... it's only beta... '
'On the public beta, I could type a lot faster than Nisus Writer could draw the letters on the screen,' he mused. 'That's doesn't happen any more. Even a big clunker like Word runs pretty fast. Of course, I've pretty much switched over to AppleWorks because it's carbonized for Mac OS X and zips right along.'
'That's a strange way Apple has of putting things--carbonized,' I mused.
Greg stopped and thought for a moment. 'Well, you know the programming library for OS X that Apple's been pushing for years is called Carbon. If a program only uses Carbon routines, it'll run at full speed in both Mac OS 9 and OS X. Apple says just as all life is based on carbon, all programs to be used on Mac OS 9 and X should be Carbon-based.'
'That's the big problem, isn't it? A non-Carbonized program will probably run on Mac OS X using Mac OS 9 compatibility mode, but it can't use a lot of the new features, and it might run a little slower than a Carbonized program.'
'It's even a little more complicated than that. To really take advantage of all the nice new features of OS X, programmers will avoid Carbon and use another library called Cocoa. Cocoa programs won't run at all under OS 9. I'm pretty sure all the heavy hitters like Adobe and Quark won't even stop to look at Carbon; they'll move straight to Cocoa, forcing their users onto OS X.' Greg brought up the Process Manager. 'Look at this!' He double-clicked iTunes and right away we could see the Mac go into compatibility mode. 'According to the Process Viewer, compatibility mode sucks up about half the machine, even when you aren't doing anything in it. You can run pretty much all your old favorite programs, but you really suck a lot of life out of OS X. I think it should be called vampire mode. This is the biggest reason why people are going to want Carbon and Cocoa programs.'
Something else bothered me. 'That's iTunes! It was released by Apple in January. Apple's been beating on developers for a couple of years to Carbonize their programs, but they didn't even do it themselves.'
'I know. Apparently there was such a push to get it out by January's Macworld that they didn't have time. The iTunes web page (itunes.apple.com) mumbles softly about a Carbon version coming along soon now. Listen to this!' He double-clicked a song in the iTunes window and then started copying a big file out to his Linux server. 'Notice how the song hesitates? It doesn't do that under Mac OS 9 when I do the same copy.'
'A program in vampire mode has an extra layer between it and the hardware,' I observed. 'It asks the compatibility program to ask Mac OS X to talk to the hardware. This could slow it down. When it's running under the real Mac OS 9, there's one less layer in the way.'
'That pretty much sums it up,' said Greg. 'Graphics especially seem to be hit hard because OS X has a completely new graphics system Apple calls Quartz. Programs written for Mac OS 9 use the older graphics routines called QuickDraw. Every time they draw to the screen, all the QuickDraw calls have to be translated to Quartz. On the other hand, the compatibility mode usually works really well. Some programs actually run faster in compatibility mode than in Mac OS 9. I think it's because memory management is so much better in OS X. All the problems like this should go away as programmers start using Carbon and Cocoa.'
'Remember when the big switch was made from the 68000 to the PowerPC?' I mused. 'This reminds me a lot of that. Apple built the 68K compatibility layer into the machines so the old software could run. Some of the old stuff ran really well because it mostly used the built-in ROM routines that were already PowerPC code. But some of the old stuff was so slow it was painful to use. It turned out that programmers who'd followed Apple's programming guidelines were the ones with software that ran well. Deja vu all over again?'
'I remember that well,' recalled Greg. 'It took about a year for my programs to make the switch, or for me to find new ones that worked. That's probably going to happen again. But, when the switch is made, things will work wonderfully. Under the native Mac OS X, I can run a couple of QuickTime movies in the background and copy files without any of them pausing at all.'
'Actually, my biggest problem with the public beta has been lack of support for peripherals. I can't use my scanner or inkjet printer, and the TV tuner for my XClaim TV video card can't talk to the card, so I can't watch TV in a corner of my screen. That's going to be the big make-or-break issue for me with OS X after baseball season starts. Baseball is life!'
Clearly not understanding, Greg picked up his trackpad. 'I've got this fancy four-button Kensington programmable pad, and there's no word on the manufacturer's site whether OS X drivers are in the works. The ball and the left button work now, but the rest might as well not be there. Apple had better be out there pounding on all the gadget-makers for new drivers, or a lot of us are sticking with OS 9.'
'I'm hoping that everyone's holding off until the day X is actually released in order to ride the wave of announcements from Apple.'
Greg rolled his eyes at the ceiling and said 'The announcements they've made so far are a little off the wall. You know how they've been beating into us that Mac OS X is Mac-oh-ess-ten and not Mac-oh-ess-ex? It took me months to train myself to think of the X as a ten, even though I still think Mac-oh-ess-ex is a better name--advertise it during the X Files and The Lone Gunmen--the geek and hacker shows. Well, the first release is going to be called Mac OS X 10.0 because it's the successor to Mac OS 9.'
'Yeah, I saw that. It's a really stupid numbering scheme. Do you think Apple realized everybody's probably going to call it ten-ten?'
Looking unconvinced, Greg observed 'We really don't know much of anything, yet. Steve Jobs is a natural showman, and always has a rabbit under his hat. There's going to be more than one surprise on X-day!'
Louisville Computer Society
The speaker at the April LCS meeting will be Lee Larson. He will take apart and reassemble a computer, showing all the parts. It might even still work after he's done.
The Louisville Computer Society meets 7:00-9:00 P.M. on the fourth Tuesday of each month at Pitt Academy, 4605 Poplar Level Road, at the intersection of Poplar Level Road and Gilmore Lane. Everyone is welcome to attend. For more information, on the Web go to www.aye.net/~lcs, or e-mail lcs@aye.net.
The LCS also sponsors an e-mail discussion list devoted to Macintosh topics. To join, send e-mail containing only the words 'subscribe macgroup' to majordomo@erdos.math.louisville.edu.
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A downloadable game for Windows, macOS, and Linux
Deadman Deviance:
This is a story about the boy who lost his life from unexpected event and became a deadman…
Deadman Deviance is a compelling adventure game developed by an amateur developer named “Kev-meister” with RPG Maker MV. This is the very first game he made and hopefully not the last.
Caleb, the main protagonist, goes on an adventure to regain his memory and unveil the truth of what really happen to him.
As Caleb found himself washed up on a shore, he met someone that could possibly have some connection to what happen to him. His name is Joseph, a guy that has a mysterious vibe and persona.
Little by little, he discovers the true identity of Joseph and the truth on what is going on. After some turn of events, Caleb decided to tag along with Joseph, as he hopes that working with him will lead him the way to unveil the truth and to have reason to move forward.
Season 1:
Season 1 of Deadman Deviance is just an introduction of the main protagonist(s), antagonist(s) and some future characters of the game, and to show what might possibly be going.
Features:
•Semi-stealth combat system (not a turn-based)
•1-3 hours of gameplay (depending on players' pacing)
•Few puzzles
•Modern map style
Extra:
I made this game for about 3 months, thanks to YouTube tutorials of this people:SRdude, RPGtime, Driftwood Gaming, Echo607. Please check their YouTube channel for awesome RPG Maker contents.
Special thanks to CW of Stay Awake Games for playtesting this game before the official release.
I appreciate any comments, feedbacks, ratings, and suggestions from all players. Thank you for playing and I hope you like it.
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | |
Author | Kev-meister |
Genre | Adventure |
Made with | RPG Maker |
Tags | 2D, Casual, Episodic, RPG Maker, Singleplayer, Story Rich |
Average session | A few hours |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- 09/20/2020 UpdateSep 29, 2020
- Deadman Deviance S1 Linux and Mac release!Aug 31, 2020
- Deadman Deviance S1 Official release!Aug 29, 2020
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Season's Beatings (itch) Mac Os Download
I like this game a lot! It's funny and story is interesting.